What is eduScrum?

eduScrum is a framework that brings innovative solutions from an IT Product Development to Education. It promotes team collaboration and allows students to take responsibility for their own learning process.

Students have autonomy
Students have autonomy
Responsibility for the learning process is delegated from the teacher to the students.
Learning becomes enjoyable
Learning becomes enjoyable
Curiosity & creativity are incorporated into the learning process, making it more interesting and engaging.
Agile Mindset
Agile Mindset
Teachers and students develop an Agile mindset that helps them to collaborate and adapt to changes.
Learning from experience
Learning from experience
eduScrum is founded on empiricism: learning comes from experience.

Why eduScrum?

Why not eduScrum?! It is a proven way to enhance the learning experience and keep young minds focused and excited! eduScrum is for both the students and the teachers too. Everyone is a part of it!

Student empowerment

The teacher decides WHAT the learning objectives are and explains WHY they need to be achieved but it is up to the students to make the decision about HOW they will do it.

Student empowerment

Developing 21st Century skills

To thrive in the current, rapidly changing world, students need more than literacy, numeracy, or science skills. eduScrum framework helps them develop 21st century skills, specifically in the 4Cs: Communication, Collaboration, Critical Thinking & Creativity.

Developing 21st Century skills

Motivation

eduScrum gives students a chance to discover their strengths and learn about themselves in a unique and relevant way. It enhances their curiosity leading them to increased motivation and better results.

Motivation

How does it work?

eduScrum as a framework has roles, ceremonies & artifacts developed to support students in their learning process.

How eduscrumWorks
eduScrum roles
The Teacher
The Teacher
As the Product Owner and Scrum Master provides students with WHY and WHAT.
The Student Team
The Student Team
4-5 students who collaborate to achieve learning objectives. They decide HOW they will do it.
The Team Captain
The Team Captain
The member of the Student Team who makes sure the team performs well and works together.
eduScrum events
The Sprint
The Sprint
The Sprint
The heart of eduScrum contains all the events required to achieve learning objectives. This is a context-rich lesson series or project and the duration is timeboxed to approximately 7 weeks.
Sprint Planning
Sprint Planning
Sprint Planning
The event at the beginning of the Sprint includes Team Formation, explaining of Learning Objectives, and Planning of the work for the Sprint.
Standup
Standup
Standup
The event at the beginning of the lesson takes 5 minutes. The Student Team meets to plan their work and monitor progress using eduScrum board - Flap.
Sprint Review
Sprint Review
Sprint Review
Repeatedly during the Sprint, the Student Teams present what they achieved and collect feedback from The Teacher and other teams.
Sprint Retrospective
Sprint Retrospective
Sprint Retrospective
Teams reflect at the end of the Sprint how the Sprint went with regards to people, relationships, processes, and tools. This is the time for team evaluation but also for individual team members reflection.
eduScrum artifacts
Content of assignment, The Flap - eduScrum board, Definition of Doing, Definition of Communication, Definition of Fun
Edu flap

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